Return to site

Space Panic Defense 1.1.5.278

broken image


Space Panic
Developer(s)Universal
CBS Electronics (CV)
Publisher(s)Universal
Coleco (CV)
Platform(s)Arcade, ColecoVision, PV-1000
ReleaseNovember 1980: Arcade
1981: PV-1000
1983: ColecoVision
Genre(s)Platform
Mode(s)Single-player, 2 players alternating turns
CabinetUpright, cocktail
Sound1-channel (mono), amplified
DisplayRaster, 336 x 240 pixels, 8 colors

Space Panic (スぺース・パ二ック, Supesu Panikku) is a 1980 arcade game designed by Universal Entertainment Corporation, which Chris Crawford called 'the granddaddy of all platform games,'[1] as it predates Nintendo's Donkey Kong from 1981. Space Panic lacks Donkey Kong's jump mechanic and the main character instead digs holes in the platforms into which he must lure aliens. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of stronger aliens. There is also a limited supply of oxygen, which acts as a timer.

Abs workout 1.0. Xefier Games Inc. New game development company, primarily focused on VR games. Games: - Space Panic Room Escape Also selling assets on Unity.

A ColecoVision port by CBS Electronics was released in 1983.

Gameplay[edit]

Arcade screenshot

Reception[edit]

Space Panic was commercially unsuccessful, which Electronic Games in 1983 attributed to its concepts' novelty to the audience: 'not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale.' The magazine reported that the average play time was 30 seconds.[2]

In a retrospective review of the ColecoVision version for Digital Press Online, Kevin Oleniacz concluded, 'Coleco had resurrected several short-lived arcade games and transformed them into home favorites, but they should have let Space Panic rest in peace.'[3]

Legacy[edit]

The concept found success in the unauthorized home computer version, Apple Panic, and in 1983's Lode Runner which has a similar look and also uses the basic premise of digging holes to trap enemies.

Universal revisited the genre with Mr. Do's Castle (1983), which expanded upon the play styles explored in Space Panic.

Clones[edit]

First PublishedNameCompanySystem(s)
1981Apple PanicBroderbundApple II, Atari 8-bit, IBM PC, TRS-80, VIC-20
1982PanicVisions Software FactoryZX Spectrum
1982MonstersAcornsoftAcorn Electron, BBC Micro
1983Monsters in HellSoftek SoftwareZX Spectrum
1983BonkaJ. Morrison (Micros) Ltd.Dragon 32/64, C64
1983Color Panic[4]Spectral AssociatesTRS-80 Color Computer
1983Cuthbert Goes DiggingMicrodealTRS-80 Color Computer, Dragon 32
1983Panic 64Interceptor MicrosC64
1983Sam SpadeSilversoft LtdZX Spectrum
1984Panic PlanetAlligataC64
1984Monsters 64C64
1984HektikMastertronicC64, VIC-20, Commodore C16
1984Roland Goes DiggingAmsoft/Gem SoftwareAmstrad CPC
1984PsychiatricSprites SoftwareOric 1, Oric Atmos
1986Panik!AtlantisCommodore 16, BBC Micro, Acorn Electron, Atari 8-bit
Space Panic Defense 1.1.5.278

References[edit]

  1. ^Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN0-88134-117-7.
  2. ^Pearl, Rick (June 1983). 'Closet Classics'. Electronic Games. p. 82. Retrieved 6 January 2015.
  3. ^Oleniacz, Kevin (December 2003). 'Space Panic'. Digital Press Online.
  4. ^'Color Panic'.

Space Panic Defense 1.1.5.278 2

External links[edit]

Space Panic Defense 1.1.5.278 Game

  • Space Panic at KLOV

Space Panic Defense 1.1.5.278 2017


Space Panic Defense 1.1.5.278 System

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Panic&oldid=940266883'




broken image